Vehicles:
West Air:
- -Added CH-47D Chinook (Replaced UH60 MG)
- -Added AH64 Apache (Mapfact)
- -Added F22A AGM
- -Added F16 GBU
- -Removed UH60 MG
- -Added Be32k cargo plane (No weapons)
- -Added RHS Mi24 Iraq Hind
- -Added AH6 (RACS)
- -Added MH6 (RACS)
- -Current: SU34 AT
- -Current: SU34B GBU
- -Added (new) Mi24 Iraq (RHS_Hind).
- ---New hind in the farther future will have smaller loadout. (Request assistance).
- ---New hind has a working gunner turrent and is not a 'tank' any longer.
- -Added Be32k cargo plane (No weapons)
- -Current - KA-50
- -Current: Mi17 MG (Will be replaced soon)
- -Current: Mi17 FFAR
- -Added - Mig21 (On hold - need correct class-name)
-Removed (temp) FU24 Scout Plane
West Heavy Units:
- -Added Desert Vulcan
- -Added Desert Stryker TOW
- -Added Desert AWS M1A1
- -Added M60
- -Added Bradley
- -Removed: HMMWV TOW > No Russian Counterpart.
- -Added RHS Skinned ZSU AA
- -Added RHS Skinned BMP2
- -Added RHS T64B
- -Added RHS T72 Marine.
- -Added RHS Skinned BDRM ATGM
- -Added Desert HMMWV
- -Added Desert HMMWV MG
- -Added Desert HMMWV MK19
- -Added Desert M1030 Bike
- -Added Desert Stryker (MG)
- -Added Desert Stryker (GL)
- -Added Desert 5T
- -Added Desert 5T (Ammo)
- -Added Desert 5T (Refuel)
- -Added Desert 5T (Repair)
- -Added Desert 5T (Supply)
- -Added Desert 5T (Salvage)
- -Added Desert M113
- -Added Desert M113 Ambulance
- -Rommel Current BIS RHIB
- -Added Landrover (No Weapons)
- -Added Land Rover (MG)
- -Added Land Rover (GL)
- -Added TT650C RHS Bike
- -Added Desert URAL (Open) --> No MG
- -Added Desert URAL (Repair)
- -Added Desert URAL (Ammo)
- -Added Desert URAL (Refuel)
- -Current URAL (Salvage)
- -Current URAL (Supply)
- -Added RHS Skinned BMP2 Ambulance
- -Added RHS Skinned BDRM2
- -Added M1A1 RACS to towns
- -Added M60 RACS to towns
- -Current: T72 to towns
- -Replaced 4X4 with a Landrover (MG) - (May revert)
Units:
- -Added ACU Units
- -Added RHS Units
- -Added RH AK Pack
- -Added RH M4/M16 Pack
- --Added Aimpoint Desert 1.2 (non-M4 pack) weapons (update to updated)
East Weapons:
- Added AK-47
- Added AKs-47
- Added AKM
- Added AKMs
- Added AKMw/GP30
- Added AKs-74u
- Added AK-74
- Added AK-74M
- Added AK-74MCobra
- Added AK74w/GP30
- Added AKS-74
- Current AKS-74 PSO
- Added AKS74w/GP30
- Added AK-103GP30Cobra
- Added OC-14
- Added OC-14w/GP30
- Added OC-14 SD
- Added Groza-1
- Added AS Val
- Added AS Val Cobra
- Current PKM
- Added RPD
- Added Pecheneg
- Added STG-44
- Added SVD
- Added KSVK
- Added Groza-1 Sniper
- Added AKs-47 Gold
- Added AKs-47 Silver
- Added SVD Black
- Added SVD Gold
West Weapons:
- Added M4A1 Ironsight
- Added M4A1SD M203 Acog
- Added M16A4
- Added M16A4 Acog
- Added M16A4 Acog M203
- Added M4A1
- Added M4A1 Aimpoint
- Added M4A1 Eotech
- Added M4A1 M203
- Added Desert SPR Mk12
- Added M4A1 SD
- Added BIS G36K
- Added BIS G36C
- Added MP5A5
- Added MP55SD6
- Added M240
- Added Desert M249
- Added Desert M24
- Added Desert M107
- Added Desert MK46 Mod1 Eotech
East Launchers:
- Current RPG-7V Launcher
- Added Javelin Launcher
- Current 9K32 Strela Launcher
West Launchers:
- Current M136 Launcher
- Current Javelin Launcher
- Current FIM-9 Stinger Launcher
East/West Extras:
- Added Laser Designator to this category to allow for Launcher carry.
- Added Satchel charges that can be stuck to enemy vehicles
- Current: Everything else.
- -View Distance Options now available (up to 3000m).
- -Supply trucks removed. However players must do this if they want more cash flow.
- -Fixed all Icons for units. (Heavy, Light, Air, Airport) East/West.
- -Increased db of intro music from +1dB to +2dB
- -Added 3 new "Complete Loadouts" for the desert weapons
- -Added New Starting weapon: M4A1SD M203 Acog Desert
- -Added East/West Soldier's Icons, as there was no icon there before.
- -Added Satchels that stick to vehicles.
- -Replaced F16 by Footmunch with edited version of the F16 by zGuba.
- -Decreased volume of bird sound effects from +5dB to +1dB
- -Confirmed RACs use of M1A1 RACs, M60 RACs, Vulcan RACs in large towns.
- -Changed - Commander vote time 40 seconds and staying.
- -Converted - Some of Rommels scripts into the game.
- -Changed Starting vehicles for East/West to addon vehicles.
- -Changed prices of all the ammo for weapons.
- -Changed Starting weapon for east. An Acog M4GL (No grenades)
- -Changed all "Complete Loadouts" to better utilize the slots provided.
- -Changed help screen with information and a few tips.
- -FIXED: Reprogrammed AI twice (AI became unprogrammed with latest revision, is now fixed)
- -AI will now build the addon soldiers/vehicles/tanks on their own.
- -Temporarily removed FU24. (Will be added back in with addon pack 2.0 in week or so).
- -Put M60 in heavy resistance towns with T72. (Did not test & does not mean it will 100% for sure be in a heavy town)
Issues:
- -All AA west soldiers are default skin. (No ACU AA or other skinned units).
- -I may have missed a few AI (For example, commanders defense team for the base may have default units).
- ERROR: Mi24 '/Burst is not a DisplayName' - When spawned at air factory.
- ERROR: AH6 & MH6 are (RACS) and show up red to east units.
- --I will have to ether remove the AH6 and MH6 for both teams or find new addons down the line I guess.
- ERROR: No entry 'bin\config.bin/CfgVehicles/MGunClouds.scope
- --Has to do with the Mig21 (physical addon) released
Wants and requests
- -Add Resistance AI to have east and west weapons.(Easy)
- -Add new "Defense team" for medium towns only so M60s can only reside there with infintry. (Could be hard)
- -Add scout plane (East)
- -Disable New Scout Plane radar. (Annoying)
- -Increase AI skill up in towns. (0.6 > 0.8). (Just have to locate the script)
- -Add Mando Missles (Probably hard)
- -Many new islands/maps (Map must be error free first).
- -Change F16 ammo from GBU to AT (Need to be able to physically change the addon)
- -Change F22 ammo from AT to GBU (Need to be able to physically change the addon)
- -Decrease towns, increase supply and beef up the towns defenses. (Easy)
- -Add more jets for East if they become available. They only have the Su34! Mig21 currently not working. (Easy)
- -Add converted Puma 330L to replace Mi17MG and fight CH47. Addon maker is working with me on this.(Easy)
- -Make numerous changes to a few aircrafts ammo and armament. (Complicated)
- -Add the sandbags from Matt R mission (3 Stories)
- -Experiment with satchels that stick.
- -Experiment a cargo plane for east/west
- --Edit for forum: If anyone knows a "load unit script" that would make vehicles load on a plane to eject with a parashoot (or 3!) it would be neat.
- -Change start pre-flight checks & turn them off.
- -Money Start: 700
- -Supplies at start: 700
- -Buildings and air vehicle times must be corrected.