Sunday, August 3, 2008



Vehicles:

West Air:
  • -Added CH-47D Chinook (Replaced UH60 MG)
  • -Added AH64 Apache (Mapfact)
  • -Added F22A AGM
  • -Added F16 GBU
  • -Removed UH60 MG
  • -Added Be32k cargo plane (No weapons)
East Air:
  • -Added RHS Mi24 Iraq Hind
  • -Added AH6 (RACS)
  • -Added MH6 (RACS)
  • -Current: SU34 AT
  • -Current: SU34B GBU
  • -Added (new) Mi24 Iraq (RHS_Hind).
  • ---New hind in the farther future will have smaller loadout. (Request assistance).
  • ---New hind has a working gunner turrent and is not a 'tank' any longer.
  • -Added Be32k cargo plane (No weapons)
  • -Current - KA-50
  • -Current: Mi17 MG (Will be replaced soon)
  • -Current: Mi17 FFAR
  • -Added - Mig21 (On hold - need correct class-name)
Both Air:
-Removed (temp) FU24 Scout Plane

West Heavy Units:
  • -Added Desert Vulcan
  • -Added Desert Stryker TOW
  • -Added Desert AWS M1A1
  • -Added M60
  • -Added Bradley
  • -Removed: HMMWV TOW > No Russian Counterpart.
East Heavy Units:
  • -Added RHS Skinned ZSU AA
  • -Added RHS Skinned BMP2
  • -Added RHS T64B
  • -Added RHS T72 Marine.
  • -Added RHS Skinned BDRM ATGM
West Light Vehicles:
  • -Added Desert HMMWV
  • -Added Desert HMMWV MG
  • -Added Desert HMMWV MK19
  • -Added Desert M1030 Bike
  • -Added Desert Stryker (MG)
  • -Added Desert Stryker (GL)
  • -Added Desert 5T
  • -Added Desert 5T (Ammo)
  • -Added Desert 5T (Refuel)
  • -Added Desert 5T (Repair)
  • -Added Desert 5T (Supply)
  • -Added Desert 5T (Salvage)
  • -Added Desert M113
  • -Added Desert M113 Ambulance
  • -Rommel Current BIS RHIB
East Light Vehicles:
  • -Added Landrover (No Weapons)
  • -Added Land Rover (MG)
  • -Added Land Rover (GL)
  • -Added TT650C RHS Bike
  • -Added Desert URAL (Open) --> No MG
  • -Added Desert URAL (Repair)
  • -Added Desert URAL (Ammo)
  • -Added Desert URAL (Refuel)
  • -Current URAL (Salvage)
  • -Current URAL (Supply)
  • -Added RHS Skinned BMP2 Ambulance
  • -Added RHS Skinned BDRM2
Resistance Vehicles:
  • -Added M1A1 RACS to towns
  • -Added M60 RACS to towns
  • -Current: T72 to towns
  • -Replaced 4X4 with a Landrover (MG) - (May revert)

Units:
  • -Added ACU Units
  • -Added RHS Units
Weapons
  • -Added RH AK Pack
  • -Added RH M4/M16 Pack
  • --Added Aimpoint Desert 1.2 (non-M4 pack) weapons (update to updated)

East Weapons:
  • Added AK-47
  • Added AKs-47
  • Added AKM
  • Added AKMs
  • Added AKMw/GP30
  • Added AKs-74u
  • Added AK-74
  • Added AK-74M
  • Added AK-74MCobra
  • Added AK74w/GP30
  • Added AKS-74
  • Current AKS-74 PSO
  • Added AKS74w/GP30
  • Added AK-103GP30Cobra
  • Added OC-14
  • Added OC-14w/GP30
  • Added OC-14 SD
  • Added Groza-1
  • Added AS Val
  • Added AS Val Cobra
  • Current PKM
  • Added RPD
  • Added Pecheneg
  • Added STG-44
  • Added SVD
  • Added KSVK
  • Added Groza-1 Sniper
  • Added AKs-47 Gold
  • Added AKs-47 Silver
  • Added SVD Black
  • Added SVD Gold
30 handpicked west rifles for you.

West Weapons:
  • Added M4A1 Ironsight
  • Added M4A1SD M203 Acog
  • Added M16A4
  • Added M16A4 Acog
  • Added M16A4 Acog M203
  • Added M4A1
  • Added M4A1 Aimpoint
  • Added M4A1 Eotech
  • Added M4A1 M203
  • Added Desert SPR Mk12
  • Added M4A1 SD
  • Added BIS G36K
  • Added BIS G36C
  • Added MP5A5
  • Added MP55SD6
  • Added M240
  • Added Desert M249
  • Added Desert M24
  • Added Desert M107
  • Added Desert MK46 Mod1 Eotech
23 handpicked west rifles for you.

East Launchers:
  • Current RPG-7V Launcher
  • Added Javelin Launcher
  • Current 9K32 Strela Launcher

West Launchers:
  • Current M136 Launcher
  • Current Javelin Launcher
  • Current FIM-9 Stinger Launcher

East/West Extras:
  • Added Laser Designator to this category to allow for Launcher carry.
  • Added Satchel charges that can be stuck to enemy vehicles
  • Current: Everything else.
Gameplay Changes:
  • -View Distance Options now available (up to 3000m).
  • -Supply trucks removed. However players must do this if they want more cash flow.
  • -Fixed all Icons for units. (Heavy, Light, Air, Airport) East/West.
  • -Increased db of intro music from +1dB to +2dB
  • -Added 3 new "Complete Loadouts" for the desert weapons
  • -Added New Starting weapon: M4A1SD M203 Acog Desert
  • -Added East/West Soldier's Icons, as there was no icon there before.
  • -Added Satchels that stick to vehicles.
  • -Replaced F16 by Footmunch with edited version of the F16 by zGuba.
  • -Decreased volume of bird sound effects from +5dB to +1dB
  • -Confirmed RACs use of M1A1 RACs, M60 RACs, Vulcan RACs in large towns.
  • -Changed - Commander vote time 40 seconds and staying.
  • -Converted - Some of Rommels scripts into the game.
  • -Changed Starting vehicles for East/West to addon vehicles.
  • -Changed prices of all the ammo for weapons.
  • -Changed Starting weapon for east. An Acog M4GL (No grenades)
  • -Changed all "Complete Loadouts" to better utilize the slots provided.
  • -Changed help screen with information and a few tips.
Tweeks:
  • -FIXED: Reprogrammed AI twice (AI became unprogrammed with latest revision, is now fixed)
  • -AI will now build the addon soldiers/vehicles/tanks on their own.
  • -Temporarily removed FU24. (Will be added back in with addon pack 2.0 in week or so).
  • -Put M60 in heavy resistance towns with T72. (Did not test & does not mean it will 100% for sure be in a heavy town)

Issues:
  • -All AA west soldiers are default skin. (No ACU AA or other skinned units).
  • -I may have missed a few AI (For example, commanders defense team for the base may have default units).
Errors: Request Help
  • ERROR: Mi24 '/Burst is not a DisplayName' - When spawned at air factory.
  • ERROR: AH6 & MH6 are (RACS) and show up red to east units.
  • --I will have to ether remove the AH6 and MH6 for both teams or find new addons down the line I guess.
  • ERROR: No entry 'bin\config.bin/CfgVehicles/MGunClouds.scope
  • --Has to do with the Mig21 (physical addon) released
Future Releases
Wants and requests

  • -Add Resistance AI to have east and west weapons.(Easy)
  • -Add new "Defense team" for medium towns only so M60s can only reside there with infintry. (Could be hard)
  • -Add scout plane (East)
  • -Disable New Scout Plane radar. (Annoying)
  • -Increase AI skill up in towns. (0.6 > 0.8). (Just have to locate the script)
  • -Add Mando Missles (Probably hard)
  • -Many new islands/maps (Map must be error free first).
  • -Change F16 ammo from GBU to AT (Need to be able to physically change the addon)
  • -Change F22 ammo from AT to GBU (Need to be able to physically change the addon)
  • -Decrease towns, increase supply and beef up the towns defenses. (Easy)
  • -Add more jets for East if they become available. They only have the Su34! Mig21 currently not working. (Easy)
  • -Add converted Puma 330L to replace Mi17MG and fight CH47. Addon maker is working with me on this.(Easy)
  • -Make numerous changes to a few aircrafts ammo and armament. (Complicated)
To do:
  • -Add the sandbags from Matt R mission (3 Stories)
  • -Experiment with satchels that stick.
  • -Experiment a cargo plane for east/west
  • --Edit for forum: If anyone knows a "load unit script" that would make vehicles load on a plane to eject with a parashoot (or 3!) it would be neat.
  • -Change start pre-flight checks & turn them off.
Before release I must make sure:
  • -Money Start: 700
  • -Supplies at start: 700
  • -Buildings and air vehicle times must be corrected.

Tuesday, June 24, 2008

Working out the kinks.

This is a template test blog for the upcoming post regarding my soundcard issues with Armed Assault. Since I don't know much on HTML, I'm posting a few links for my own personal reference.

Template for the blog:
Imageshack link to use: Thumbnail for Websites
Type of HTML to use when taking out the "Imageshack" link after the image is clicked.
Free Image Hosting at www.ImageShack.us
Edit the FIRST .jpg link with the actual image link.

YouTube Link:

Monday, June 16, 2008

First Blog!

Well this is my first blog. Of many perhaps.