Sunday, August 3, 2008



Vehicles:

West Air:
  • -Added CH-47D Chinook (Replaced UH60 MG)
  • -Added AH64 Apache (Mapfact)
  • -Added F22A AGM
  • -Added F16 GBU
  • -Removed UH60 MG
  • -Added Be32k cargo plane (No weapons)
East Air:
  • -Added RHS Mi24 Iraq Hind
  • -Added AH6 (RACS)
  • -Added MH6 (RACS)
  • -Current: SU34 AT
  • -Current: SU34B GBU
  • -Added (new) Mi24 Iraq (RHS_Hind).
  • ---New hind in the farther future will have smaller loadout. (Request assistance).
  • ---New hind has a working gunner turrent and is not a 'tank' any longer.
  • -Added Be32k cargo plane (No weapons)
  • -Current - KA-50
  • -Current: Mi17 MG (Will be replaced soon)
  • -Current: Mi17 FFAR
  • -Added - Mig21 (On hold - need correct class-name)
Both Air:
-Removed (temp) FU24 Scout Plane

West Heavy Units:
  • -Added Desert Vulcan
  • -Added Desert Stryker TOW
  • -Added Desert AWS M1A1
  • -Added M60
  • -Added Bradley
  • -Removed: HMMWV TOW > No Russian Counterpart.
East Heavy Units:
  • -Added RHS Skinned ZSU AA
  • -Added RHS Skinned BMP2
  • -Added RHS T64B
  • -Added RHS T72 Marine.
  • -Added RHS Skinned BDRM ATGM
West Light Vehicles:
  • -Added Desert HMMWV
  • -Added Desert HMMWV MG
  • -Added Desert HMMWV MK19
  • -Added Desert M1030 Bike
  • -Added Desert Stryker (MG)
  • -Added Desert Stryker (GL)
  • -Added Desert 5T
  • -Added Desert 5T (Ammo)
  • -Added Desert 5T (Refuel)
  • -Added Desert 5T (Repair)
  • -Added Desert 5T (Supply)
  • -Added Desert 5T (Salvage)
  • -Added Desert M113
  • -Added Desert M113 Ambulance
  • -Rommel Current BIS RHIB
East Light Vehicles:
  • -Added Landrover (No Weapons)
  • -Added Land Rover (MG)
  • -Added Land Rover (GL)
  • -Added TT650C RHS Bike
  • -Added Desert URAL (Open) --> No MG
  • -Added Desert URAL (Repair)
  • -Added Desert URAL (Ammo)
  • -Added Desert URAL (Refuel)
  • -Current URAL (Salvage)
  • -Current URAL (Supply)
  • -Added RHS Skinned BMP2 Ambulance
  • -Added RHS Skinned BDRM2
Resistance Vehicles:
  • -Added M1A1 RACS to towns
  • -Added M60 RACS to towns
  • -Current: T72 to towns
  • -Replaced 4X4 with a Landrover (MG) - (May revert)

Units:
  • -Added ACU Units
  • -Added RHS Units
Weapons
  • -Added RH AK Pack
  • -Added RH M4/M16 Pack
  • --Added Aimpoint Desert 1.2 (non-M4 pack) weapons (update to updated)

East Weapons:
  • Added AK-47
  • Added AKs-47
  • Added AKM
  • Added AKMs
  • Added AKMw/GP30
  • Added AKs-74u
  • Added AK-74
  • Added AK-74M
  • Added AK-74MCobra
  • Added AK74w/GP30
  • Added AKS-74
  • Current AKS-74 PSO
  • Added AKS74w/GP30
  • Added AK-103GP30Cobra
  • Added OC-14
  • Added OC-14w/GP30
  • Added OC-14 SD
  • Added Groza-1
  • Added AS Val
  • Added AS Val Cobra
  • Current PKM
  • Added RPD
  • Added Pecheneg
  • Added STG-44
  • Added SVD
  • Added KSVK
  • Added Groza-1 Sniper
  • Added AKs-47 Gold
  • Added AKs-47 Silver
  • Added SVD Black
  • Added SVD Gold
30 handpicked west rifles for you.

West Weapons:
  • Added M4A1 Ironsight
  • Added M4A1SD M203 Acog
  • Added M16A4
  • Added M16A4 Acog
  • Added M16A4 Acog M203
  • Added M4A1
  • Added M4A1 Aimpoint
  • Added M4A1 Eotech
  • Added M4A1 M203
  • Added Desert SPR Mk12
  • Added M4A1 SD
  • Added BIS G36K
  • Added BIS G36C
  • Added MP5A5
  • Added MP55SD6
  • Added M240
  • Added Desert M249
  • Added Desert M24
  • Added Desert M107
  • Added Desert MK46 Mod1 Eotech
23 handpicked west rifles for you.

East Launchers:
  • Current RPG-7V Launcher
  • Added Javelin Launcher
  • Current 9K32 Strela Launcher

West Launchers:
  • Current M136 Launcher
  • Current Javelin Launcher
  • Current FIM-9 Stinger Launcher

East/West Extras:
  • Added Laser Designator to this category to allow for Launcher carry.
  • Added Satchel charges that can be stuck to enemy vehicles
  • Current: Everything else.
Gameplay Changes:
  • -View Distance Options now available (up to 3000m).
  • -Supply trucks removed. However players must do this if they want more cash flow.
  • -Fixed all Icons for units. (Heavy, Light, Air, Airport) East/West.
  • -Increased db of intro music from +1dB to +2dB
  • -Added 3 new "Complete Loadouts" for the desert weapons
  • -Added New Starting weapon: M4A1SD M203 Acog Desert
  • -Added East/West Soldier's Icons, as there was no icon there before.
  • -Added Satchels that stick to vehicles.
  • -Replaced F16 by Footmunch with edited version of the F16 by zGuba.
  • -Decreased volume of bird sound effects from +5dB to +1dB
  • -Confirmed RACs use of M1A1 RACs, M60 RACs, Vulcan RACs in large towns.
  • -Changed - Commander vote time 40 seconds and staying.
  • -Converted - Some of Rommels scripts into the game.
  • -Changed Starting vehicles for East/West to addon vehicles.
  • -Changed prices of all the ammo for weapons.
  • -Changed Starting weapon for east. An Acog M4GL (No grenades)
  • -Changed all "Complete Loadouts" to better utilize the slots provided.
  • -Changed help screen with information and a few tips.
Tweeks:
  • -FIXED: Reprogrammed AI twice (AI became unprogrammed with latest revision, is now fixed)
  • -AI will now build the addon soldiers/vehicles/tanks on their own.
  • -Temporarily removed FU24. (Will be added back in with addon pack 2.0 in week or so).
  • -Put M60 in heavy resistance towns with T72. (Did not test & does not mean it will 100% for sure be in a heavy town)

Issues:
  • -All AA west soldiers are default skin. (No ACU AA or other skinned units).
  • -I may have missed a few AI (For example, commanders defense team for the base may have default units).
Errors: Request Help
  • ERROR: Mi24 '/Burst is not a DisplayName' - When spawned at air factory.
  • ERROR: AH6 & MH6 are (RACS) and show up red to east units.
  • --I will have to ether remove the AH6 and MH6 for both teams or find new addons down the line I guess.
  • ERROR: No entry 'bin\config.bin/CfgVehicles/MGunClouds.scope
  • --Has to do with the Mig21 (physical addon) released
Future Releases
Wants and requests

  • -Add Resistance AI to have east and west weapons.(Easy)
  • -Add new "Defense team" for medium towns only so M60s can only reside there with infintry. (Could be hard)
  • -Add scout plane (East)
  • -Disable New Scout Plane radar. (Annoying)
  • -Increase AI skill up in towns. (0.6 > 0.8). (Just have to locate the script)
  • -Add Mando Missles (Probably hard)
  • -Many new islands/maps (Map must be error free first).
  • -Change F16 ammo from GBU to AT (Need to be able to physically change the addon)
  • -Change F22 ammo from AT to GBU (Need to be able to physically change the addon)
  • -Decrease towns, increase supply and beef up the towns defenses. (Easy)
  • -Add more jets for East if they become available. They only have the Su34! Mig21 currently not working. (Easy)
  • -Add converted Puma 330L to replace Mi17MG and fight CH47. Addon maker is working with me on this.(Easy)
  • -Make numerous changes to a few aircrafts ammo and armament. (Complicated)
To do:
  • -Add the sandbags from Matt R mission (3 Stories)
  • -Experiment with satchels that stick.
  • -Experiment a cargo plane for east/west
  • --Edit for forum: If anyone knows a "load unit script" that would make vehicles load on a plane to eject with a parashoot (or 3!) it would be neat.
  • -Change start pre-flight checks & turn them off.
Before release I must make sure:
  • -Money Start: 700
  • -Supplies at start: 700
  • -Buildings and air vehicle times must be corrected.